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Blender To Godot 4.x with Collision Mesh Made In Blender
Godot Settings
- Editor → Editor Settings
- FileSystem → Import → Blender Path → Select Blender executable
Blender
- Have some object with a mesh
- Create a custom collision object that will act as the collision mesh and add -colonly suffix to its name,
-convcolonly if it's convex
- Select collision object → Select mesh object
- CTRL + P → Set Parent To → Object (Keep Transform)
Workflow
- Save the .blend to your Godot project folder and it will automatically import your scene and set up
all the nodes for you
- In Blender +Y is front +X is right
- In Godot -Z is front +X is right
- Use look_at(..., use_model_front=true) and Vector3.MODEL_* constants when rotating to respect asset
orientation
- Use front-aware functions for characters
- Use world/cardinal alignment for maps
- Avoid hardcoding rotations and prefer engine helpers
March 2026
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