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Blender To Godot 4.x with Collision Mesh Made In Blender


Godot Settings

  1. Editor → Editor Settings
  2. FileSystem → Import → Blender Path → Select Blender executable

Blender

  1. Have some object with a mesh
  2. Create a custom collision object that will act as the collision mesh and add -colonly suffix to its name, -convcolonly if it's convex
  3. Select collision object → Select mesh object
  4. CTRL + P → Set Parent To → Object (Keep Transform)

Workflow


March 2026

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